Gravitas
Historica
Steam Workshop

Systems

Every system the mod adds or rebuilds, grouped by area, with how far along it is. Designs in progress change as testing shows what works.

Extends
The game already models it but uses only part of what it knows.
Rebuilds
A mechanic exists but is too thin: a yes or no, or a flat value.
New
The game has no mechanic for it at all.
Released
Out on the Steam Workshop
In testing
Built; being tested in game
In design
Grounded in the game files; not yet built
Researching
Reading the history before designing

Economy and trade

StageInteractive
  • GH: Exchequer

    RebuildsA rebuilt Economy › Finances tab: where the money comes from, where it goes, and what is changing, readable at a glance.

    Released
    –
  • The Levant Spice Trade

    NewHow Latin merchants regained, fought over and lost the spice trade at Alexandria, from the papal licences of 1344 to the Cape route.

    In testing
    –
  • Ports and trade expeditions

    ExtendsMaritime presence tied to a network of ports, and expeditions for the trade voyages of the era, from the Venetian mudas to the Portuguese runs to India.

    In design
    –
  • The spice relay

    ExtendsWhy pepper never reaches Europe in the base game, and the changes that let it travel from Malabar to Venice on its own.

    In design
    –
  • Money and minting

    RebuildsInflation tied to two things only: how hard the mints are worked, and how much silver there is. The bullion famine included.

    Researching
    –

Estates and the state

StageInteractive
  • The Mamluk Institution

    NewSlave supply, the Royal Mamluks and the households' cohesion: the self-renewing slave-soldier system that ruled Egypt and Syria.

    In testing
  • Conquest costs

    ExtendsNewly conquered land stops raising the court bill before it pays any taxes.

    In design
    –

War and diplomacy

StageInteractive
  • The ladder of war

    RebuildsWars that open as a raid, an expedition or a fight at sea, and climb towards total war only when conditions push them.

    In design
    –
  • Supply, soldiers and debt

    NewArmies that eat horses, weapons and leather; soldiers who mutiny when unpaid; and credit crises when lenders lose faith.

    In design
    –
  • Involvement in others' wars

    RebuildsSubsidies, recruiting rights, arms and auxiliaries: ways to back a side without declaring war, raised or lowered as the war goes.

    In design
    –

Society and technology

StageInteractive
  • National identity and technology

    NewResearch weighted by what a nation is: its wars, its industries, its literacy. What a country does shapes what it learns easily.

    In design
    –