Systems
Every system the mod adds or rebuilds, grouped by area, with how far along it is. Designs in progress change as testing shows what works.
- Extends
- The game already models it but uses only part of what it knows.
- Rebuilds
- A mechanic exists but is too thin: a yes or no, or a flat value.
- New
- The game has no mechanic for it at all.
- Released
- Out on the Steam Workshop
- In testing
- Built; being tested in game
- In design
- Grounded in the game files; not yet built
- Researching
- Reading the history before designing
Economy and trade
StageInteractive- GH: Exchequer
RebuildsA rebuilt Economy › Finances tab: where the money comes from, where it goes, and what is changing, readable at a glance.
Released– - The Levant Spice Trade
NewHow Latin merchants regained, fought over and lost the spice trade at Alexandria, from the papal licences of 1344 to the Cape route.
In testing– - Ports and trade expeditions
ExtendsMaritime presence tied to a network of ports, and expeditions for the trade voyages of the era, from the Venetian mudas to the Portuguese runs to India.
In design– - The spice relay
ExtendsWhy pepper never reaches Europe in the base game, and the changes that let it travel from Malabar to Venice on its own.
In design– - Money and minting
RebuildsInflation tied to two things only: how hard the mints are worked, and how much silver there is. The bullion famine included.
Researching–
Estates and the state
StageInteractive- The Mamluk Institution
NewSlave supply, the Royal Mamluks and the households' cohesion: the self-renewing slave-soldier system that ruled Egypt and Syria.
In testing - Conquest costs
ExtendsNewly conquered land stops raising the court bill before it pays any taxes.
In design–
War and diplomacy
StageInteractive- The ladder of war
RebuildsWars that open as a raid, an expedition or a fight at sea, and climb towards total war only when conditions push them.
In design– - Supply, soldiers and debt
NewArmies that eat horses, weapons and leather; soldiers who mutiny when unpaid; and credit crises when lenders lose faith.
In design– - Involvement in others' wars
RebuildsSubsidies, recruiting rights, arms and auxiliaries: ways to back a side without declaring war, raised or lowered as the war goes.
In design–
Society and technology
StageInteractive- National identity and technology
NewResearch weighted by what a nation is: its wars, its industries, its literacy. What a country does shapes what it learns easily.
In design–
