Gravitas
Historica
Steam Workshop

National identity and technology

Research weighted by what a nation is: its wars, its industries, its literacy. What a country does shapes what it learns easily.

Area
Society and technology
Stage
In design
Kind of change
New system
Dev diaries
#1

Every country in the base game researches in broadly the same order. Here, advances carry tags, and a country researches a tagged advance faster only when it has the matching experience: a nation that fights learns military advances faster, a large arms industry speeds weapons, and literacy multiplies everything.

Advances with no matching factor research slowly, so countries diverge according to what they actually do.

Dev diaries on this system