National identity and technology
Research weighted by what a nation is: its wars, its industries, its literacy. What a country does shapes what it learns easily.
- Area
- Society and technology
- Stage
- In design
- Kind of change
- New system
- Dev diaries
- #1
Every country in the base game researches in broadly the same order. Here, advances carry tags, and a country researches a tagged advance faster only when it has the matching experience: a nation that fights learns military advances faster, a large arms industry speeds weapons, and literacy multiplies everything.
Advances with no matching factor research slowly, so countries diverge according to what they actually do.
