Gravitas
Historica
Steam Workshop

Supply, soldiers and debt

Armies that eat horses, weapons and leather; soldiers who mutiny when unpaid; and credit crises when lenders lose faith.

Area
War and diplomacy
Stage
In design
Kind of change
New system

War should be expensive in the way it was. Armies draw on supply lanes that consume goods by unit type, so wars move prices. Unpaid troops are a soldiers’ estate whose discontent can end in mutiny. A state whose credit runs out faces a crisis with choices short of outright default.