Gravitas
Historica
Steam Workshop

The ladder of war

Wars that open as a raid, an expedition or a fight at sea, and climb towards total war only when conditions push them.

Area
War and diplomacy
Stage
In design
Kind of change
Rebuilds a system

Most conflict in the period sat below total war, and some of it below war altogether. The design replaces peace-or-war with a ladder:

  1. Pressure: embargoes, privateers, demands backed by fleets.
  2. Trade conflict: fleets fight, armies stay home; a peace can take trade terms, never land.
  3. Raid: standing forces only; gold and loot, no land.
  4. Expedition: one army after one objective.
  5. Theatre campaign: levies in one region; gains limited to it.
  6. Total war: everything committed.

A war can open at any rung. It climbs when the objective holds out, a great battle is fought or allies join, and settles back when exhaustion and debt bite.